New skills for old professions.
As Piexags couldn't find suggestions in my previous post, i'll be more specific.
Guild Wars has been compared to Magic The Gathering, because of skill balance and expansions will still be balanced when playing with older professions, it's all good, but to make Guild Wars more exciting and more like MTG, it needs expansions for the existing professions, new balanced skills for everybody.
For example, in MTG, you can play a beast deck with the 7th edition cards, and then the 8th edition has some interesting beasts and you add them to your deck, positively enhancing it, while still playing with old beasts, cause they're still good, and other people would still use the beasts you have removed from your deck because they're good for them.
As it stands, the expansion is like adding a race to MTG, while still cool, it's not that interesting for those who work with the other races, but when a new edition of MTG comes, everybody is all hyped up looking how to add new compatible cards to their deck, and even testing combination of races, which is the only feature available in the guild wars expansion.
The suggestion, as previously stated is to add new skills and spells to the old professions, so everybody get's something new with the expansion, I've heard lot of people are not particulary impressed with the new professions, so they won't get the expansion, but it would be different if you had to buy the expansion to also get a set of new skills for your already existing professions.
Probably by adding skills to existing categories, or creating a new attribute for each class, so while everybody has their primary attribute and four normal attributes, people who buy the expansion would get a fifth extra attribute with new skills.
I hope this looks like a suggestion now.
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